Makerspaces, which enable items to be created in a common space using shared equipment and resources, are a growing service for libraries. How does the "maker mindset" of learning through play and tinkering fit in the world of academe? And how can you decide which making activities to support?
3D Printing at the Gardner-Harvey Library
What Motivates Makers?: The Inspirations of Library Makerspace Creators
Hands-On Transformations: Learning Through Making
Making a Case: Makerspaces in Academic Libraries